Portlantic City: Session one rundown, part 2

The quartered doughnuts have been gobbled and the ceiling full of stars has abducted a party member, but the game continues.

This is the second first session run down post. To read from the beginning check out, Portlantic City: Session one rundown, part 1.

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Portlantic City, session one: DM’s materials

Here are some of the clippings from my Dr. Marc Dresden case file on Bannock’s lookout. Peruse at your own risk…

Newspaper clipping #1

That first sentence, MAN!

PORTLANTIC CITY — Mr. Hank Franklin, of Portlantic City’s Newbury neighborhood, has reported that his family farm is short three heads of cattle and a rather nice wood bucket they purchased from a mustachioed craftsman at the Saturday market three months ago. The livestock and bucket were reported missing this Friday morning.

“I was just using the bucket yesterday,” Franklin laments. “T’was holding the filth I was cleanin’ out of old Betsy’s pen.” He reports it was a good, sturdy bucket and he’s always had good luck with goods produced by men with voluminous facial hair.

Police Chief Jerkin reports no major leads in the theft as of this afternoon. A statement released by the Portlantic City Police Department Friday assesses the theft to be an isolated event.

“We always encourage folks to lock up their valuables,” Constable Frank Hanklin said between gulps of coffee during a face-to-face interview at Nancy’s Cafe in downtown Portlantic City. “Never good to leave things out where ne’er do wells can get at ‘em. I done told ol’ Hank, he’s my cousin you know, but he likes to show folks how good he’s doing. Vanity comes at a price.”

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Portlantic City: Session one rundown, part 1

I worked my ass off on this campaign & didn’t even stack the courts to steal an election, please clap.

We completed our first official session of the Portlantic City Call of Cthulhu game Sunday.

I have a handful of issues, technical and storytelling, that I’m going to be working on before our next session — 1.5, a case wrapup and mini adventure — in March.

Overall, I think we managed it. So, our adventure went like this…

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Dangerick Moves: My DM debut, part one

Note: This post contains spoilers from Dungeons & Dragons vs. Rick and Morty “Lost Dungeon of Rickedness” campaign.

General explanation for my alleged social life.

I’m stoked to report that my first run as dungeon master was nowhere near as messy as I’d initially predicted.

Unsure of my off-the-cuff skillz, I took a few simple steps to mitigate likely issues:

  • I went by the book. I used “The Lost Dungeon of Rickedness: Big Rick Energy” campaign and improvised as needed. I read through the adventure ahead of time and did some advance brainstorming of where I could get weirder with it.
  • I kept the party small. I had three players pilfered from our regular bimonthly D&D group: our primary DM, a guy who has been gaming since before I was born, & a fellow relative newbie to tabletop gaming.
  • I did not drink. I’m perfectly capable of peopleing sober and I am grossly offended that you would insinuate otherwise, you fuck.

We didn’t do bad either, we cleared 8 of 39 rooms in a roughly 2 hour session and experienced only one party-member death — it was the tank and it was well fucking deserved.

After the cut is a rough narrative of the first 4 rooms. I’ll cover the second half of our adventure next week.

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An argument for performative insanity: 15 hours in the Blue Alley and I’m not okay

It’s finally fucking over! It took our party 3 4-5 hour sessions to solve the Waterdeep Blue Alley adventure and I feel like I have to mouth off about it.

The Blue Alley was supposed to be a one-off session (it’s only supposed to take 3-4 hours) allowing two visiting friends to easily join the group for a session. Unfortunately, it didn’t end up that way.

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